Created in 2001 by artists at ILM for the film Pearl Harbour after being challenged by Michael Bay, it was a natural evolution of the reflective occlusion shaders created for the proceeding film, Speed 2, “Ambient occlusion was a way of trying to address global illumination and ray tracing but with far less expense. ![]() Unlike Final Gather and Photon lighting, that are concerned with bounced light and multi-bounce transparency, it focuses on detailing the absence of light in order to develop a successful shading method. A frequent way of adding natural shadow falloff and density into areas of an image is ambient occlusion. ![]() On top of the methods mentioned above (which are only a few techniques), there are further ways to supplement and provide depth to lighting within an image. ![]() Before checking out this post you might want to check out a few other popular 3D lighting techniques! What is Ambient Occlusion?
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